# sprite = codesters.Rectangle(x, y, width, height, "color")
start = codesters.Rectangle(0, -250, 500, 50, "red")
# sprite = codesters.Rectangle(x, y, width, height, "color")
finish = codesters.Rectangle(0, 250, 500, 50, "green")
my_list = [-150, -50, 50, 150]
for value in my_list:
pass # delete after adding indented code
# add code here
# sprite = codesters.Rectangle(x, y, width, height, "color")
sprite = codesters.Rectangle(0, value, 500, 50, "gray")
# sprite = codesters.Sprite("image", x, y)
sprite = codesters.Sprite("turtle1", 0, -240)
sprite.set_size(.2)
sprite.turn_left(90)
def interval():
my_var = random.choice(my_list)
if my_var == -150 or my_var == 50:
pass # delete after adding indented code
# add your code here
sprite = codesters.Sprite("car1", -400, my_var)
sprite.turn_right(90)
sprite.set_size(0.5)
sprite.set_x_speed(2)
if my_var == -50 or my_var == 150:
pass # delete after adding indented code
# add your code here
sprite = codesters.Sprite("car2", 400, my_var)
sprite.turn_left(90)
sprite.set_size(0.5)
sprite.set_x_speed(-2)
stage.event_interval(interval, 0.5)
stage.disable_all_walls()
def up_key():
sprite.move_up(20)
# add other actions...
stage.event_key("up", up_key)
def down_key():
sprite.move_down(20)
# add other actions...
stage.event_key("down", down_key)
def left_key():
sprite.move_left(20)
# add other actions...
stage.event_key("left", left_key)
def right_key():
sprite.move_right(20)
# add other actions...
stage.event_key("right", right_key)
t = codesters.Teacher()
texts = t.find_function("Text")
functions = t.find_block("def")
try:
tval1 = texts[0][1].lower().replace(' ','')
tval1_indent = t.get_indent_at_line(texts[0][0])
except:
tval1 = "DNE"
tval1_indent = "DNE"
try:
tval2 = functions[5][1].lower().replace(' ','')
tval2_indent = t.get_indent_at_line(functions[5][0])
except:
tval2 = "DNE"
tval2_indent = "DNE"
t1 = TestObjective()
t1.add_success('result=codesters.text("")' in tval1 and tval1_indent == 0, "Great job!")
t1.add_failure(tval1 == "DNE", "Did you add Text?")
t1.add_failure(tval1 != "DNE" and tval1_indent != 0, "Make sure Down Key is not indented!")
t2 = TestObjective()
t2.add_success('defcollision(sprite,hit_sprite):' in tval2 and tval2_indent == 0, "Great job!")
t2.add_failure(tval2 == "DNE", "Did you add Left Key to the bottom of the program?")
t2.add_failure(tval2 != "DNE" and tval2_indent != 0, "Make sure Left Key is not indented!")
t2.add_failure(tval2 != "DNE" and 'defcollision(sprite,hit_sprite):' not in tval2, "Are you sure you added the Collision event?")
tester = TestManager()
tester.add_test_list([t1, t2])
tester.run_tests()
tester.display_first_feedback()